News hardware Meta: The Horizon Worlds Metaverse Is So Bad Even The Creators Don’t Use It
But since the future of a radiant metaverse by Mark Zuckerberg, Horizon Worlds, the application dedicated to the Meta Quest 2 VR headset, does not thrill anyone. Not even the developers who worked on it, much to the chagrin of their boss.
Do you find Horizon Worlds, Meta’s virtual reality social network, of more than limited importance? Don’t worry, you’re not the only one who thinks this. And it’s probably worse than you think: in fact, it turns out even the development team of this app, which runs on the Meta Quest 2 headset, doesn’t like using it.
Still considered the flagship application of the Meta . metaverseHorizon Worlds is full of bugs and does not meet the quality standards you would expect such an ambitious project. According to the website
The edgewho published a murderous investigation into the subjectis the platform struggling to find the right tone, and one of the reasons for this would be how little faith the developers have in this project.
The media is reporting information from internal Meta documents, indicating that: Horizon Worlds development teams are reluctant to use their own product. “For many of us, we don’t spend a lot of time in Horizon and our dogfooding dashboards show that pretty clearly”underlines an internal memo from Vishal Shah, the vice president of metaverse within Meta.
What is dog food?
In the developing world, dog fooding is a principle that for a developer is to actively use a product they are working on to put themselves in the place of the end user. This way he can see the weaknesses and work on improving them.
“Why is that? Why don’t we like the product we’ve built so much that we use it all the time? The simple truth is that if we don’t like it, how can we expect our users to like it?”he adds, for his teams.
The situation is so problematic that Meta’s metaverse distribution works a new way of managingto “Making Managers Responsible”. In other words, developers will have to use their product, want to or not want to. “Everyone in this organization should make it their mission to fall in love with Horizon Worlds. You can’t do that without using it. Go in there. Organize times to do this with your colleagues or friends, both in the internal builds, but also in the public build, so you can interact with our community. »
A communication that suggests, between the lines, a bad will of the developers, but also a particularly toxic management of the situation : the metaverse, you either love it or you leave it, in short.
The big question that remains unanswered is: Why do the developers of Meta’s metaverse seem so strongly to reject the application that has been bothering them for a while?
The answer may lie in an ever-changing roadmap, shifts in direction that have forced developers to rethink months of work, and in general, into a pretty blurry vision of what Horizon Worlds should look like in the future.
Required, this is enough to demotivate people whose job it is to bring to life virtual worlds that are pleasant, stable and interesting over time. A few days before the next Meta Connect conference, to be held on October 11, such an observation threatens to distort the course of Meta’s ambitions. Especially since his boss, Mark Zuckerberg, remains convinced that the future of the web lies in virtual reality and mixed reality. It’s hard to believe that he manages to lead the general public en masse down this path, when we see that at the moment even his own development teams seem to be struggling to follow in his footsteps.