Hadean raises $30 million to build metaverse infrastructure

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When CCP Games needed someone to stage a massive, real-time space battle involving 14,000 ships, they turned to Hadean. And that’s one of the reasons the British startup raised $30 million.

London-based Hadean hopes to create the infrastructure for the metaverse, and it’s already supporting virtual worlds in immersive entertainment and enterprise digital twins. (We’ll be discussing the topic of the real-time metaverse at our GamesBeat Summit Next 2022 event October 25-26 in San Francisco).

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Hadean builds distributed, spatial, and scalable computers for Web 3.0 and the Metaverse. The distributed cloud platform is a software layer that enables scalability, security and interoperability, enabling metaverse and digital immersive experiences for enterprise, enterprise, gaming and government customers.

One of the current challenges is that advancements in computer chips and performance will not come easy now that Moore’s Law has slowed down. Nvidia CEO Jensen Huang said Moore’s Law and the economic benefits that come from chip miniaturization are essentially dead — just in time for the metaverse to arrive.

Craig Beddis is CEO of Hadean.

Keshani said Web3 and open architecture will likely be the foundation of the metaverse.

“We will not have monopolies controlling this future,” she said. “We’re going to see weird and wonderful new business models supported by empowering the next generation of creators to build that future. And that’s what excites us. We don’t see ourselves as defining the metavers. We create technology that makes it possible to enable this creative economy to build it. We don’t know what it looks like. But we’re excited to be working with partners like Epic who share that vision.

Molten Ventures led the financing, with participation from 2050 Capital, Alumni Ventures, Aster Capital,
Entrepreneur First and InQTel. The Series A round, plus an investment from Epic Games,
Help Hadean develop the company’s scalable, interoperable, and secure metaverse capabilities.

As an open platform for distributed cloud computing, Hadean can be considered the
the “infrastructure” that powers the metaverse so that it can become a reality, Hadean COO Mimi Keshani said in an interview with GamesBeat.

“We’ve created a distributed computing platform and we’ve built a number of applications that lend themselves to spatial computing,” Keshani said. “And that lends itself very well to powering 3D virtual worlds even better. We are cutting our teeth in the gaming industry.”

The company debuted in 2015, and its current management, led by Hadean CEO Craig Beddis, joined in 2017. After demoing with CCP in 2019, it was able to enter into a multi-year deal with Microsoft’s Minecraft.

“Hadean’s mission is to connect the physical and virtual worlds — to help us make better decisions and ultimately improve the quality of our lives in the physical world,” Beddis said in a statement. “Today’s virtual worlds are a limited experience – small-scale, isolated and insecure. That’s why these are the technical challenges we face today. But we believe that the real success and mass adoption of Metaverse will depend on how easily creators can create their own experiences at scale, leveraging open and robust Metaverse technologies as a service. We are excited to partner with industry leaders such as Epic Games who share our philosophy and ambition for this reality.

Hadean has developed metaverse components and signed multi-year agreements in entertainment (Minecraft, Pixelynx, Sony and Gamescoin), as well as with digital twin providers for education and enterprise.
In 2019, Hadean demonstrated Unreal Engine to 14,000 players with EVE Online creator CCP Games.

“Hadean’s computing power will provide the necessary infrastructure as we work to create a
evolving metaverse,” Marc Petit, vice president of Epic Games’ Unreal Engine ecosystem, said in a statement. “The company’s technology complements Epic’s Unreal Engine by enabling large numbers of concurrent users and unlocking new tools for creators and developers. We are happy to contribute to
Hadean and we look forward to continuing to work together to lay the groundwork for the Metaverse.

Hadean bridges physical and virtual worlds
Hadean bridges the virtual and physical world.

This real-time demonstration showed that the company’s infrastructure can support large numbers of concurrent participants in a virtual environment. This new wave of funding will accelerate Hadean’s ability to empower makers in new emerging metaverse markets to change every aspect of how we work, build, buy and consume.

Hadean has partnered with music metaverse creator Pixelynx, which aims to bring thousands of people together in virtual music concerts. He also works with the British Army on training simulations.

Keshani said Hadean focuses on the core issues, including scale, where you need to reach players around the world. It also targets concurrent users, or the number of people you can fit in a virtual world space in real time. Keshani said the company has tools that allow customers to support thousands of players in the same experience simultaneously. Compare that to the hundred players you can normally find in a game like Fortnite. Hadean also works on security.

Solving latency or delays in interactions in applications such as games is going to be a huge challenge for the metaverse.

“The latency is based on physical limits,” Keshani said. “The speed of light will not change. When we think of multi-thousand-player synchronous environments, we need a means of communication between the core simulation and anything closer to the periphery where people play games.

Hadean’s software is on the edge, minimizing information reaching the end customer to keep speed high and bandwidth costs low.

“It’s about intelligently or cleverly sharing the right information the customer needs to keep status up-to-date and ensure messages are all reported properly, without overloading them and giving them more information. than they need and end up crashing and being left behind. ,” she said.

Rather than wrap around an existing tech stack, Hadean has redesigned the tech stack for the Web3 era, Keshani said. The game developer doesn’t care about scaling. They just write the game logic and Hadean takes care of the cloud scaling, Keshani said.

She thinks real-time metaverse technology isn’t far off. In fact, she thinks we have tons of computing power to run the metaverse. But we’re just not using it effectively right now, she said.

“You really should only pay for the cloud spend you actually use,” she said.

Subspace tried to use alternative hardware and paths on the Internet to get around bottlenecks. But that turned out to be a costly solution and Subspace went bankrupt. In contrast, Hadean’s goal is to work with customers on infrastructure and help them use it more efficiently.

Current solutions envelop existing technology to scale applications, but that introduces a lot of complexity, Keshani said.

In terms of revenue, Hadean has generated over $10 million in revenue and reached 50,000 concurrent players in its scaling tests. The company employs 115 people.

As for the definition of the metaverse, Keshani envisions a real-time persistent 3D virtual world with connections to the physical world.

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