If you want to read a book on the metaverse, it’s Matthew Ball, the author of “The Metaverse: And How It Will Revolutionize Everything”
Matthew Ball, the author of “The Metaverse: And How It Will Revolutionize Everything”, one of the best books on the subject if you want to understand where we come from and where we are going… This book is divided into three parts, with 15 chapters, and a total of about 309 pages. In the introduction, the author outlines some of the ways in which the financial industry and even world governments have already begun to prepare for the changes brought about by the metaverse. Ball cites recent IPOs and corporate statements as evidence of the changes to come, as well as providing some historical examples of anticipating the effects of new technologies.
In Part One – “What’s the Metaverse?” The book explains some basic concepts and covers the history of early proto-metaverse ideas and software. It recognizes the early contributions of science fiction writers and documents the importance of games like Second Life. The author also warns about companies’ attempts to control the metavers and the confusion there can be to focus on the metavers in the future. In Chapter 3, Matthew Ball gives his own definition of the metaverse and elaborates on each part of his definition.
In part two – “Building the Metaverse”, he begins to tackle some of the technical challenges that must be overcome to bring this next generation of technology. The book addresses issues of bandwidth and latency, CPUs and GPUs, game engines, and embedded platforms in the virtual world. It examines interoperability issues and future hardware development. There are also chapters on payment systems and blockchain technologies, detailing some possible ways of what could be metaverse revenue.
Part Three – “How the Metaverse Will Revolutionize Everything” focuses on predicting some of the changes that will come with a Metaverse-centric culture. He discusses timelines, meta-businesses, and lifestyle and entertainment products. He briefly discusses the changes in fashion, industry… He predicts the winners and losers of the Metaverse and analyzes which current tech giants are best positioned to capitalize on the Metaverse’s opportunities. Finally, he concludes this section by examining issues of identity, rights, and governmental interests in this future metaverse world. This is a very comprehensive book on this subject!
In one of the chapters, we tackle one of the most difficult problems for the metavers, which is the amount of math required. We are going to create some persistent virtual worlds with an unlimited maximum capacity, and possibly we will use blockchains to manage rare or non-rare digital assets in those virtual worlds. There are three common theories, one is simply Moore’s law, slow down or not, which is getting better and better, and which by the way improves compression. Companies are starting to phase out inelegant data formats and architectures, as well as moving from GIF to MP4 for lighter performance.
The second school is really organized around more efficient resources. This is the Cloud argument. There are problems with that, but the argument would actually be that it’s a bit silly that we put the most intensive computing use where the individual user is, whose device should be affordable, lightweight, and replaced every two to three years, forever. more power, no one should have powerful hardware in their house. We have to deliver it on an industrial scale. There is a large number of people, Intel or TSMC, who are beginning to believe that quantum computing, another idea that has long been considered fantasy, is no longer crazy to believe in and will eventually become essential.
The last and most fun is distributed computing, not necessarily in the sense of blockchain, but in the sense of solar panels. For example, I have two consoles with great GPUs, both unused. Maybe there’s someone in my building right now who can use it. Right now they don’t have it, or they have to rent it from an expensive, external data center, which causes delays. Do you have a possible model on blockchain that exists or not, Nodle? Does it need a more efficient system for renting excess capacity, such as a solar panel, or as Elon Musk envisions with Teslas in a self-driving car?
It also requires your personal electric bill to rise and fall in ways you cannot predict. Your bandwidth can be stretched in ways you can’t predict. It would be a shame if the quality of our experience was currently diminishing because someone was running your PS5’s GPU at 100%.
In many countries, the bandwidth required for this is actually not evenly or fairly distributed. Some people have really fast connections and a lot of people have bad connections. There is hardly any competition for these connections, the infrastructure to realize this is not really there. One of the problems the book talks about is the fact that there are in fact very bad TCP/IP systems to handle the priority of traffic once it leaves our screen. The author is not talking about paid peering or net neutrality, but literally the ability to differentiate whether it should be there in 10 milliseconds or 50 milliseconds. These are actually more fundamental questions. We don’t have an efficient way to split GPUs. It’s not like you can say, “I need 80%, but the other 20% can go.” I will say there are systems for this that are being rolled out. A company called Otoy has a blockchain based system called Render Network, it is the fastest GPU rendering engine and it is designed to do just that.