What distinguishes a metaverse from an online video game?

The metaverse would be the future of the internet, nothing less. And both Facebook and Microsoft are investing huge sums in this technology, which will revolutionize our daily lives. But what distinguishes a metaverse from a multi-user online video game?

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In front of Mark Zuckerbergthe metaverse (the word is sometimes spelled “metaverse”) represents the future ofinternet, but especially our social relationships on a very large scale. Moreover, he believes so strongly that he is renaming Facebook Meta and intends to invest $50 billion in this new model. In fact, he plans to recruit 10,000 engineers in Europe alone. The key: virtual spaces in which we can relate to others, as in real life.

Meta-Facebook is not alone in wanting to invest in this new Holy Grail. Epic Games, the creator of Fortnite, proud of its 350 million users, has already begun to transform into a metaverse. And the company Microsoft want to remind you that she is busy with gauzean extension of teams (collaborative communication), a application professional close to a metaverse. Apple and Sony are no exception.

It is also true that a Bloomberg Intelligence Report estimates that this market could represent $2,500 billion by 2030.

Online video games paved the way

No doubt, online video games called ” massive multiplayer ” like World of Warcraft or what are called “persistent worlds”, such as EVE Online have paved the ground for the metaverses. The same can be said of social relationship games such as: The Sims who was also entitled to an online version.

In addition, several experiments have already taken place near the metaverse. Canal+ was already launched in 1997 The Second World, a parallel life experience in a Paris, reconstituted in computer-generated images. And from 2003, the video game Second Life had some experiment with social interactions in a finely crafted world. However, if such adventures haven’t really taken off, it’s partly because the right technology and also the bandwidth were not there.

The Similarities Between Video Games and Metaverse

In fact, there are many similarities between video games on the Internet and the future metaverse.

  • Avatars, ie virtual characters that we embody. In an online video game we can take on the role of a magician, a knight, a merchant… The metaverse will allow such experiences of self-doubling, in our own form or in that of a character.
  • Objects or elements that have a certain value and are ready to be acquired. In an online game, it could be a suit of armor or a particular horse. In a metaverse it could be a gift, like being able to fly or a work of art NFT which we have acquired and which we exhibit at home.
  • Complete cities, real (we could visit New York virtually before going there for good) or imaginary, with places for recreation, competitions, etc.
  • Homes that can be arranged as desired to ‘receive’ friends;
  • tenacity. We can leave this world at any time. If we come back to it, it has evolved in parallel.

So what’s the difference? The first is that a metaverse will only have, a priorino limitation on the number of participants, which in itself is a huge technological challenge – and shows how big Meta-Facebook’s investments in the matter.

A much wider panorama of activities than in a video game

However, a metaverse differs from a video game in that it contains many activities that are not necessarily playful:

  • type of work meetings Zoom ;
  • ability to attend events such as concerts (as experienced by Fortnite) without having to travel;
  • different kinds of meetings for a simple relational purpose;
  • distance learning etc.

Working in the Metaverse

For many professions, the metaverse will present huge opportunities to work from home. We can already play certain games called ” play to earn (play to win) to win certain items, creatures, or skills that can be sold to other players. This is already the case with Axie Infinity, whose practice is the main livelihood for many residents of the Philippines. This concept will undoubtedly develop very strongly in the metaverses. And among the other lucrative activities that can be foreseen are:

  • fashion designer for avatars;
  • virtual house architect;
  • decorator;
  • creators of NFTs, unique works of art that can be exhibited at home;
  • creator of games or applications;
  • online trainer.

Payments within the metaverse will necessarily be made through: cryptocurrency.

What equipment for the metaverse?

It remains to be determined what will be the right equipment for everyday use in such a world. If players are willing to attract virtual reality headsets like that ofOculus — a company acquired by Facebook — it seems unlikely that the general public would consent to the use of such accessories. Virtual reality glasses for immediate use seem more feasible.

The accessory Kinect launched by Microsoft for its Xbox showed that it was possible to use the hands as joysticks. It is therefore likely that the cameras in the computers and smartphones and other accessories of tomorrow will movements of the body and facial expressions they are on avatar, but also respond accordingly. Because the keyword of the metaverse will undoubtedly be: immersion!

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