apples The highly anticipated AR/VR headset may not be too far in the future, as a trusted industry analyst suggests the device could be officially unveiled next January. There were high hopes that Apple would finally unveil its AR and VR work at the WWDC event earlier this month, but it didn’t materialize. However, the company began to become less shy about its ambitions in the field.
Earlier this week, CEO Tim Cook told a reporter to “stay tuned and you will see what we have to offerAsked about the company’s approach to the world of AR and VR hardware. Leaks have already provided some insight into the helmet’s alleged design, and some of its key features have also made the rounds in the lek arena. But it looks like avid fans won’t have to wait long to get their hands on the device, assuming they’re willing to pay upwards of $2,000 for it.
In the latest sector analysis report TFI Effects analyst Ming-Chi Kuo notes that Apple’s headset “likely to be released in January 2023† Kuo adds that the headset is one of the most complicated pieces of hardware Apple designers have ever worked on. So far, a lot of exciting leaks and rumors have surfaced online about the headset’s capabilities. The always reliable Mark Gurman at Bloomberg predicts that Apple’s wearable will rely on Memoji avatars to manage video calls in a VR landscape. The headset, which is intended to run Apple’s own custom AR/VR operating system called realityOS, will also make heavy use of the SharePlay framework to allow multiple users to connect to watch a movie, play games or listen to music. to listen. However, Apple would not build its own metaverse, unlike Facebook.
One of the most advanced helmets of its kind
When it comes to the headset and its specs, reports suggest it will rely on a processor that’s as fast as the M1 Pro chip in the 14-inch and 16-inch MacBook Pros. However, there are also rumors of a processor + coprocessor architecture, with the former tasked with heavy computing tasks, while the latter provides sensor functionality. The display, which is said to use Sony-provided micro-OLED panels, offers a stunning 8K resolution with video transparency function, complemented by advanced limb tracking and environmental recognition algorithms. Spatial Audio would also be part of the package. Apple has also reportedly ported some of its TrueDepth camera technology to its first AR/VR body part tracking headset to perform gestures in the virtual world, eliminating the need for controllers.
Notably, Apple has reportedly crammed up to 14 cameras onto its Metaverse rig, including an array of outward-facing cameras to accurately track facial expressions. The development of the headset was said to have been hotly debated by the designers working on it, as it reportedly started out as a connected device and then evolved into a standalone gadget. The final version is said to be design-locked and presented to the company’s board of directors ahead of its expected launch early next year. It’s also worth noting here that the Metaverse Standards Forum — an industry-wide group of metaverse players with names like Meta, Microsoft, Unity, and Epic, among others — lacks a protagonist. Apple as one of its members.
Source: Ming-Chi Kuo/Average, Cesar Berardini/TwitterMetaverse Standards Forum
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