The crypto nightmare vision of the future of video games

“The year is 2030, on a rainy Saturday afternoon you just finished mining 30 Obsidian in Crypto Crush Saga, a mobile match-3 game,” begins a LinkedIn message from Nicolas Vereecke, one of the major investors in Bitkrafts Ventures, a holding company with shares in Discord, Epic Games and a host of blockchain projects directly or indirectly related to video games. In this post, Vereecke outlines the vision of what gaming could look like in just under a decade if all the crypto universe’s “promises” were fulfilled. We’ll spare you the full translation, here’s the message in question for those who want to do this to themselves.

Axie Infinity, the famous crypto game, is falling apart just like the rest of the crypto industry.

In a few words, the idea here is to make it clear that the video game universes in their entirety will be linked by the ability to connect data, objects, resources, etc. to each other, others in a kind of one and only “gamingverse” that is for is accessible to everyone. If the technical feasibility of such a project has been dismantled many times by professionals in the sector, arguing that if it were theoretically possible, it would above all be incredibly expensive for a mediocre result, it is above all the fantastic cynicism that goes to emerges from the post and presented the catastrophic vision that is of concern because Mr Vereecke is not yet another crypto bro on Twitter, but highly an industry stakeholder.

Square Enix Sells Tomb Raider And Other IPs To Fund Blockchain Chase
Square Enix sells Tomb Raider and other licenses to fund blockchain projects.

We will not be doing low level crypto bashing, a lot has already been said and that is not the point here. The technology clearly has a certain interest in many different applications, now when it comes to video games it is clear that every effort is made to make the thing undrinkable. Everything in the post of Vereecke speaks of “grind”, of “collection” of “percent of drop” to access in a game A the resources needed to progress in a game B. And if it is not said explicitly, we understand that all of this comes with a desire to make money, and for the player, but also and above all for the publisher.

Not a word about creativity, history, new gameplay mechanics… No, the future of video games is doing the same as it was 10 years ago (witness the names used, pastiche of existing licenses), but by paying more often, to finally grab a few crumbs and for some lucky ones the jackpot. The decoupling of investors from the realities in the sector is immense

Combating the crisis and making working conditions more acceptable? Instead, let’s give developers more work to make their game compatible in the “Verse”. How do you make sure independent productions do well? Let’s make them invisible by standardizing large productions in a large virtual complex that keeps the player in a triple A ecosystem. And the most disturbing thing is not that a lobbyist-investor is doing his job as a lobbyist-investor, but that major studios are following suit.

From Ubisoft, which is opening a crypto division for Square Enix, which is selling large licenses to fund blockchain projects, it is clear that the industry is heading in this direction, despite some reservations expressed since the fall of many “coins” last month. . It is up to the player to consume intelligently to punish practices that go against the interest of the medium. Finally, many parodies of the words of Vereecke have appeared on Twitter, but that of Rami Ismail is perhaps the most important:

The year is 2030. I’m buying a video game. I start up the video game. I play the video game. I enjoy the video game. I have stopped the video game.

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